Setting Up League Standings: Points Systems, Tiebreakers & Playoff Seeding
Your standings system determines who makes playoffs, who wins championships, and ultimately, what behaviors your league rewards. Get it right, and games stay competitive. Get it wrong, and you create perverse incentives, unfair outcomes, and endless complaints.
This guide covers how to design standings that are fair, transparent, and appropriate for your league type.
Key Takeaways
Points System Options
Standard Hockey Points (Most Common)
| Result | Points |
|--------|--------|
| Win | 2 |
| Loss | 0 |
| Overtime/Shootout Win | 2 |
| Overtime/Shootout Loss | 1 |
| Tie | 1 (if ties allowed) |
**Best for**: Competitive leagues, leagues with overtimes
**Why it works**: OT loss point keeps games close (teams still play for something when trailing late). Win is worth twice a loss, creating clear separation.
Three-Point System (European Style)
| Result | Points |
|--------|--------|
| Regulation Win | 3 |
| OT/SO Win | 2 |
| OT/SO Loss | 1 |
| Regulation Loss | 0 |
**Best for**: Leagues wanting to reward regulation victories
**Why it works**: Creates incentive to win in regulation rather than play for OT.
Two-Point System (No OT Loss Point)
| Result | Points |
|--------|--------|
| Win | 2 |
| Loss | 0 |
| Tie | 1 |
**Best for**: Recreational leagues, leagues without overtime
**Why it works**: Simple, easy to understand, minimal math.
Win-Only System
| Result | Points |
|--------|--------|
| Win | 1 |
| Loss | 0 |
| Tie | 0.5 |
**Best for**: Ultra-casual leagues, short seasons
**Why it works**: Maximum simplicity.
Tiebreaker Hierarchy
When teams have equal points, you need a fair system to separate them. Here's the standard hierarchy:
Level 1: Head-to-Head Record
Compare results only between the tied teams.
**Example**: Team A and Team B both have 20 points. A beat B twice, B beat A once. A wins tiebreaker.
**Edge case**: Three-way tie where A beat B, B beat C, C beat A. Move to Level 2.
Level 2: Goal Differential (GF - GA)
The team with the better goal differential wins.
**Why this matters**: Rewards teams that win convincingly and don't allow blowouts.
**Consideration**: Some leagues cap goal differential per game (e.g., max +5) to discourage running up scores.
Level 3: Goals For (GF)
More goals = higher seed.
**Why this matters**: Rewards offense when defenses are equal. Prevents defensive "turtle" strategies.
Level 4: Goals Against (GA)
Fewer goals = higher seed (only if GF is equal).
**Why this matters**: Rare to reach this level, but rewards solid team defense.
Level 5: Coin Flip / Random Draw
When all else fails, randomness is fair.
**Best practice**: Conduct coin flip in person with both captains present, or use a witnessed random generator.
Level 6: Playoff Game (Optional)
Some leagues schedule a playoff game instead of coin flip for important seeding.
**When to use**: Championship seeding, last playoff spot, significant prize differences.
Playoff Qualification
How Many Teams Make Playoffs?
| Total Teams | Common Playoff Size | Format |
|-------------|--------------------| -------|
| 4 | 4 | Single elimination |
| 6 | 4 | Semis + Finals |
| 8 | 6 or 8 | 1-2 round byes, bracket |
| 10-12 | 6-8 | 1-2 round byes |
| 12+ | 8-12 | Multi-round bracket |
**Rule of thumb**: 50-75% of teams making playoffs keeps regular season meaningful while giving most teams a shot.
Seeding Methods
**Points-Based Seeding**: Straightforward—highest points = highest seed.
**Division Winners First**: Division winners get top seeds regardless of points. Rewards winning your division.
**Pool/Crossover Play**: Multiple divisions with crossover playoffs. Ensures varied opponents.
Publishing Standings
What to Display
Essential:
Recommended additions:
Update Frequency
Common Standings Issues
Issue 1: Games Played Inequality
**Problem**: Some teams have played more games than others mid-season.
**Solutions**:
Issue 2: Meaningless Late-Season Games
**Problem**: Teams eliminated from playoffs stop trying.
**Solutions**:
Issue 3: Tanking for Playoff Matchups
**Problem**: Teams intentionally lose to get a more favorable playoff opponent.
**Solutions**:
Frequently Asked Questions
Q: Should we award a point for ties?
A: If your league allows ties, yes. A tie is better than a loss for both teams. 1 point each is standard.
Q: What about goal differential caps?
A: Capping differential (e.g., max +5 per game) prevents blowout hunting but adds complexity. Good for leagues with wide skill ranges.
Q: Should division winners get automatic playoff spots?
A: For leagues with 3+ divisions, yes—it keeps division races meaningful. For 2 divisions, optional.
Q: How do we handle incomplete seasons?
A: Use points percentage (points earned / points possible) if teams have unequal games played.
Q: Should regular season standings affect playoff seeding?
A: Generally yes. If you re-seed after each round, top seeds stay protected. Fixed brackets reward regular season less.
Sample Standings System
Here's a complete system for an 8-team recreational league:
**Points**:
**Tiebreakers** (in order):
**Playoffs**:
**Publish**: Weekly on website, update within 24 hours of game completion.
Conclusion
A well-designed standings system is invisible when it works—teams know where they stand, the rules are clear, and outcomes feel fair. Invest time before the season defining your system, publish it clearly, and stick to it.
For more league management guidance, check out our [league management guide](/hockey-league-management-software) or [scheduling resources](/guides/hockey-scheduling).
Alex Thompson's Insight
I have seen leagues fall apart over unclear tiebreaker rules. One season, we had a three-way tie for the last playoff spot with no defined procedure—it took two weeks of arguments to resolve. Now every league I run has tiebreakers published before the first game.
Frequently Asked Questions
Should we award a point for ties?
If your league allows ties, yes. A tie is better than a loss for both teams. 1 point each is standard.
What about goal differential caps?
Capping differential (max +5 per game) prevents blowout hunting but adds complexity. Good for leagues with wide skill ranges.
Should division winners get automatic playoff spots?
For leagues with 3+ divisions, yes—it keeps division races meaningful. For 2 divisions, optional.
How do we handle incomplete seasons?
Use points percentage (points earned / points possible) if teams have unequal games played.
Sources & References
- • NHL Official Rules - Standings and Playoff Qualification
- • USA Hockey Guidebook for League Administrators